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Category: Chess engines

Hash Memory

Hash Memory in a UCI Chess Engine

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27 May, 2025 Jorge Ruiz Centelles 0 Comments Chess engines

Hash Memory in a UCI Chess Engine Using Seven-Piece Syzygy Endgames Here is the full article draft based on your specifications: Hash Memory in a UCI Chess Engine Using Seven-Piece Syzygy Endgames Introduction: Understanding Hash

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Livestream Chess Tournaments Cutechess-cli

Plugin to Livestream Chess Tournaments with Cutechess-cli

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26 May, 2025 Jorge Ruiz Centelles 0 Comments Chess engines

🎯 Live Chess Tournament Broadcasting Plugin for WordPress Using Cutechess-CLI 📌 Overview This article outlines the creation and installation of a custom WordPress plugin to livestream chess tournaments played via Cutechess CLI. The plugin will

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seven-piece tablebases

Seven-Piece Tablebases on Chess Engine Performance

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24 May, 2025 Jorge Ruiz Centelles 0 Comments Chess engines

Seven-Piece Tablebases on Chess Engine Performance Introduction In the realm of computer chess, where precision and optimality govern the outcome of millions of moves, endgame tablebases stand as pillars of absolute truth. These tablebases are

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Experience Files

Training Chess Engine Experience Files: Phase LS01

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23 May, 2025 Jorge Ruiz Centelles 0 Comments Chess engines

Training Experience Files: Phase LS01 Introduction In the realm of computer chess, the performance of a chess engine is not solely determined by its core algorithms or evaluation functions. An often-overlooked component that significantly influences

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Chess Programs in ICCF

Use of Chess Programs in ICCF

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19 May, 2025 Jorge Ruiz Centelles 0 Comments Chess engines

Use of Chess Programs in ICCF Chess Programs in ICCF. The International Correspondence Chess Federation (ICCF) is the global governing body for correspondence chess—chess games played remotely, traditionally by mail and increasingly via online servers.

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